{"product_id":"advanced-fuel-system","title":"Advanced Fuel System","description":"\u003cp\u003eAdvanced Fuel System — Gulag Creations\u003cbr\u003e──────────────────────────────────────\u003c\/p\u003e\n\u003cp\u003eWhat it does\u003cbr\u003ePlayers interact with real pump props (target), open a fuel panel, choose liters and optional grade, and pay from cash or bank. Refueling uses animation, a handheld nozzle, and a rope to the pump. Fuel drains while driving based on RPM and vehicle class, with separate consumption for regular vs premium where configured. After refuel, vehicle properties are saved so fuel and mods line up with your garage database.\u003c\/p\u003e\n\u003cp\u003eWho it’s for\u003cbr\u003eServers on QBCore or ESX that want pump gameplay that feels intentional—not a silent HUD tick. Tunable pricing (multipliers, regions, fuel types), pump models, distances, and blips so you can match your economy and map.\u003c\/p\u003e\n\u003cp\u003eTech \u0026amp; compatibility\u003cbr\u003e• Framework: QBCore or ESX (auto-detect or set in config)\u003cbr\u003e• Target: qb-target or ox_target (auto-detect or set in config)\u003cbr\u003e• Database: oxmysql\u003cbr\u003e• Progress UI: QBCore progressbar, or ox_lib if present, or a simple timed fallback\u003c\/p\u003e\n\u003cp\u003eNotes\u003cbr\u003eConfigure `Config.Framework`, `Config.Target`, and (for ESX) `Config.ESXVehicles` if your table\/columns differ from the default `owned_vehicles` setup. Start dependencies before this resource in your server.cfg.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e","brand":"Gulag Creations","offers":[{"title":"Default Title","offer_id":53044165804374,"sku":null,"price":20.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0985\/3809\/4934\/files\/gulag-advanced-fuel-1200x675_1_37e88f98-8d30-4dd3-a995-9084697ceb99.png?v=1780234848","url":"https:\/\/gulag-creations.com\/products\/advanced-fuel-system","provider":"Gulag Creations","version":"1.0","type":"link"}